Scoop: How Magic's Avatar: The Last Airbender Expansion Revives Two Popular Tribal Mechanics

Magic: The Gathering enthusiasts consistently adopt tribe-based decks — what player has not constructed a goblin strategy before? — while this forthcoming Avatar: The Last Airbender crossover set is reintroducing 2 popular mechanics that align perfectly to the theme.

Returning Tribe-Supporting Mechanics

One initial ability, named "Allies," was debuted in a Zendikar set which grants bonuses each time additional permanents bearing the Ally subtype come onto the battlefield.

On the other hand, "Shrines" represents another enchantment-based subtype that first appeared with Champions of Kamigawa. While not a creature tribal theme, these enchantments likewise gain strength as you has additional of them on the battlefield.

A Comeback of Allies Ability

While Shrines have appeared occasionally in newer releases, the Ally mechanic has been seldom seen — but this ends with ATLA, in which the feature is heavily featured.

The protagonist Aang must recruit many companions during his quest to restore balance across the four nations, so it's no more fitting method to reflect that in an Magic: The Gathering expansion.

Exclusive Cards Preview

After the initial card announcement, here are a look of one Allies plus a Shrines cards in the upcoming Avatar: The Last Airbender set.

Teo: A Fan-Favorite Character

Teo stands as a cherished supporting figure in Avatar: The Last Airbender, a boy from the Earth Tribe that resided in an Air Temple after his village was destroyed by a flood, an event that rendered him paraplegic.

Thanks to his dad's expertise with mechanics, Teo is able to soar in the air using his glider, even dares the Avatar to a flying contest.

The card Teo, Spirited Glider reproduces his passion for the skies and his tribe's reliance of flying machines through allowing the player draw and discard whenever a player attacks using an airborne creature, while additionally boosting your team with +1/+1 counters at the same time.

Northern Air Temple: A Strong Shrine Enchantment

Speaking of Teo's dwelling, this appears as the card Northern Air Temple, that reduces an opponent's life total upon entering the battlefield, based on how many Shrine cards you control.

It furthermore drains an additional life whenever a Shrine enters the field.

It looks like a powerful addition, considering the card's cheap cost plus good enter the battlefield ability.

One big drawback of Shrine-based decks outside of Commander is the fact that Shrines are typically legendary permanents, however this card can be effective in combination alongside another Shrine, that deals damage to every opponent during the start of your turn.

The Welcome Collaboration

Currently while Universes Beyond sets are receiving significant hate from fans, an iconic franchise such as Avatar can be exactly what Magic: The Gathering needs.

Spoiler season is already here, and all cards will be released November 21st.

Eric Winters
Eric Winters

A seasoned gaming analyst with over a decade of experience in online casinos, focusing on strategy and fair play.